
You can use the textures for any non Dolphin related project (no matter the game), such as this gem.ģ.
Star fox 64 pc free#
You are free to use any of the files from this pack for your own RETEXTURE project as LONG as it's not for the SAME game (you can use my Super Mario Sunshine textures for your own Super Mario Galaxy or SM64 project but NOT for Super Mario Sunshine), but you'd have to point the link to the Dolphin forums thread of the pack you used the files from (you don't have to say who created them, just link it).Ģ. (05-23-2012, 01:37 AM)razius Wrote: Crappyrights! (these apply to all of my texture packs)ġ. Especially since lots of textures are shared between the 2 games, so all you have to do is take them from TTYD and recolor them if necessary. I don't mind people using textures (esp fonts or HUD elements) i've released for their own projects.Īctually i wish ppl would continue retexturing Super Paper Mario, after TTYD is done. Actually i think i have 2 skyboxes i never released because i didin't map them, not sure, must check the backup. I also wanted to retexture all the backgrounds for it but it took forever to map those sky boxes. I might release some new files for the SM64 project. I'm not mad at all, actually, i'm glad about the sm64 port, i think i saw it sometimes in the summer, when i was really busy, so i didn't leave any feedback. (11-17-2016, 04:47 AM)razius Wrote: Now that u mentioned it, I remember reading about that feature at some point but totally forgot about it. Razius should be fine with it (which Star Fox 64 HD is primary based on as a porting project). But I wanted to at least have a start on it. Please consider supporting me on Patreon or PayPal if you like my projects: Join my Discord Channel for discussion and support:
Star fox 64 pc code#
* Know any good codes? Great, let me know and I add them into the code section here. * Only codes that improve the quality of the game are requested such as improving upon difficulty (extram damage), fun (instant items) or visual experience (60 FPS, widescreen, extended view). * Only use one Widescreen code at a time.

* Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration). * Disable the "Widescreen Hack" (Graphics -> Enhancements).

* Each spoiler is tagged with the game version. $ Widescreen Aspect Ratio Fix for 16:9 (Gecko Code)

Use the latest development build or the latest Ishiiruka build which allows for DDS BC7 support and decreased RAM usage for DDS BC7 packs. DDS BC7 pack requires around 250 MB of RAM while the PNG pack requires around 940 MB of RAM. Supported Mario Kart 64 versions: NTSC-U (PAL and NTSC-J should work too). Newer versions of WinRAR should work too.
Star fox 64 pc download#
You might need to download 7-zip to unpack them.

Both packs are packed in the 7-zip format. Both the PNG and DDS pack are uploaded and are NOT optimized through optiPNG yet. Check out my signature for links for my other texture packs of N64 games for Dolphin (Virtual Console or GameCube re-release). This texture pack is based on porting textures from Project64 (Nintendo 64) texture packs, just like my other texture packs. Perhaps yet another N64 title for the VC. The time to fully realize Star Fox 64! What might be next? Honestly, no clue. It is yet another porting project in order to bring the HD experience from Nintendo 64 emulators such as Project64 towards Dolphin's Virtual Console. It has been long overdue, but it is finally coming: Star Fox 64 HD.
